Koduco at PAX

Our game is at PAX and so is Koduco co-founder Jonathan Beilin. Come say hi, give feedback, hang out.

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Thanks for all the PongVaders support!

Hey everyone, thanks for spreading the word about PongVaders. We hit the New and Noteworthy section of the App Store yesterday. To celebrate, we’re dropping our price to $2. We’re also pleased to announce that we’ll be releasing another episode as a free update to the title. This update will double the number of levels and enemy types and include an all-new Nullsleep track.

The best part of the launch, however, has been seeing that people love our game. Earlier this week, we woke up to find an alert in our inbox that someone had uploaded an image to flickr that included PongVaders.

When we thanked Antonio for the picture, he mentioned that his kids loved the game and played it for two hours straight in the airport. We couldn’t be happier

We’ve also received some positive reviews:

“It’s damn fun — I spent far more time testing it than I needed to.”
- TechCrunch (http://tcrn.ch/d8NXZO)

“These 10 levels are challenging and its going to take you a while to get through them, so definite value for [the] money.”
- AppVader (http://ht.ly/2unhu)

“GET THIS!”
- satisfied customer

This is what keeps us going. We’re excited to continue supporting this game and to work on an even newer new title.

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PongVaders post-mort – Jon

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PongVaders turned out better than I had expected. There was a point about two weeks before development closed when we first had enough pieces in place to call the game playable. During this initial playtest we found that it was not fun. Two friends had contributed art to the project, and I was determined not to let them down, so Cole and I forewent grotesque amounts of sleep and iterated and playtested (both by ourselves and from outside sources) until we had something that Nullsleep and Anna could be proud to be associated with.

The key here was iteration and playtesting; I wish I could isolate some secret sauce. We did take an analytical approach and listed fun tactile experiences, the most rewarding aspects of the games we borrowed from, and explicit risk-reward scenarios. This informed our iterations so we at least had ideas of where we should wander.

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The game is short and we weren’t able to tweak an endless mode in time. The game also sets up occasional impossible situations which we counter-balanced with generous regenerating health.

Higher level

The germinal idea of this game was born from a project I was working on where I wanted to create a Girl Talk style manic mashup of almost every game I like, as an instant retrospective of my experiences in games. Needless to say, that was an impractical task for one person to complete in a week. What we’re left with is a cute Arkanoid-Breakout-Pong-Space Invaders combo, but it’s only a baby step toward the cross-genre play-bending experience I’d hoped for.

But what gets me the most is that I often push for games to be made about things other than games. The majority of games are iterative improvements on established genres, but games have started to appear that are literally about games (cf Contact, etc.). There’s even a video game about a comic book that’s heavily informed by videogames. And here I am with a game that, from title to finish, samples liberally from the gaming canon. I’m not sure this is bad as far as making games qua games is concerned, but PongVaders is not a particularly expressive game.

Take-aways

Moving forward, we’re definitely going to leave more time for playtesting and utilize our community for feedback.

The next game that we make will not be strictly derivative and it will hopefully, to quote the charge that Keita Takahashi gave to me on Facebook, “to continue challenging a new thing”. So be it!

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PongVaders Swarm the iPad

Koduco’s newest iPad game launched today. It’s a co-op arcade mashup featuring music by Nullsleep and pixels by Anna Anthropy.
Check out our trailer, then buy our game in the App Store ($0.99).
Full Press Release below the fold

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Welcome

Greetings, visitors. You have stumbled upon the blog of Koduco Games. We’re an independent games studio consisting of Cole Krumbholz, Jon Beilin, with help from our friends. Our goal is to create new experiences and interactions on tablets, promote the best independent talent, and help people have a hell of a lot of fun.

As for the blog, we’re going to post previews of our upcoming games, behind-the-scenes stuff, and other things, such as a vegetarian cookbook for hackers. (HACKER SNACKER EPISODE 1 COMING SOON)

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