Author Archives: Jon Beilin
Touch-based Game Interaction Design Considerations
A few days ago, Bennett Foddy of QWOP fame asked me what my favorite iPad games were. I unsarcastically replied with Chicanery (a game he made with Auntie Pixelante), before stammering about non-game ‘toys’, ‘art games’ that barely qualify as games, and simple iPhone ports. There are good games on the iPad, yet very few [...]
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Uncharted’s Cinematic Camera
“Cinematic” has appeared in the marketing materials for games for years, seeing particular growth beginning with the advent of the CD-ROM. At first, cinematic referred merely to the presence of live-action or CG full-motion-video cutscenes – having a closer, non-fixed perspective combined with a dialogue soundtrack was sufficient for a game to be perceived as [...]
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LESSONS LEARNED IN 2010
PLAYTESTING IS CRITICAL (AND DON’T HALF-ASS YOUR PLAYTESTER SELECTION) We thought we’d playtested PongVaders sufficiently before release. In fact, we’d chosen to charge forth on PongVaders after showing a series of alternative games to people and hearing that the retro-aesthetic + familiarity leading to easy pick-up-and-play use would be a strong initial release of original [...]
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The Hacker Snacker: Burradilla
Real hackers are hungry all the time. Typing 200 words per minute worth of code requires finger movement akin to the flapping of a hummingbird’s wings and comes with similar metabolic requirements. Not to mention the high blood sugar levels necessary to juggle pointers, potential dates, and the lates HN comments. Hackers are also into [...]
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Clones vs Genre-games
Accusations are rife in the media space of cloning or ripping off other works. What constitutes a ‘clone’? Is there a definition or is it like pornography, where one knows it when one sees it? Late last week I found myself feeling under the weather. I curled up in bed with some SERIOUS LITERATURE and [...]
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Just say no …
to crunch. This is your apartment: This is your apartment on crunch: Readers, please plan your development cycles responsibly.
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Koduco at PAX
Our game is at PAX and so is Koduco co-founder Jonathan Beilin. Come say hi, give feedback, hang out.
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Thanks for all the PongVaders support!
Hey everyone, thanks for spreading the word about PongVaders. We hit the New and Noteworthy section of the App Store yesterday. To celebrate, we’re dropping our price to $2. We’re also pleased to announce that we’ll be releasing another episode as a free update to the title. This update will double the number of levels [...]
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What We’ve Been Up To